Naming a Product Isn’t Branding — It’s UX

Naming a Product Isn’t Branding — It’s UX

A name is the first interface your user touches. At Foundric, we treat naming like part of the product experience — not just a branding exercise. Here’s how a good name reduces friction, creates clarity, and becomes a feature of its own.

Software developer working on code with dual monitors in a home office setting.

Why Your MVP Should Be Smaller Than You Think

If your MVP is trying to prove everything, it’ll likely prove nothing. At Foundric, we’ve learned that a Minimum Viable Product isn’t about scope — it’s about signal. Here’s why we cut deeper than most when building version one.

Young woman with glasses deeply focused on a laptop surrounded by art supplies in a home office.

When to Stop Researching and Just Ship

At some point, research becomes procrastination. At Foundric, we’ve learned that launching early isn’t reckless — it’s necessary. Here’s how we know when to stop prepping and start testing in the real world.

Woman showcasing a clear lightbulb indoors, emphasizing creativity and focus.

From Spark to System: How to Turn a Loose Idea Into a Real Product

Great products don’t start fully formed — they start as sparks. At Foundric, we’ve learned how to take a hunch, a scribble, or a late-night “what if?” and build it into something real. Here’s our playbook for turning loose ideas into systems that scale.